You are currently viewing our site as a guest which gives you limited access to our great MMO community. By registering on our free site you will be able to socialize with other massive multiplayer online game lovers, enter in our free monthly drawings and also access our other awesome features such as our
cool flash arcade
which you may compete in! Registration is fast, simple and absolutely free so please, Join the Hive today!
Guest Message: This is a discussion on Exclusive Interview with EQ's new Lead Designer within the General Discussion forum, part of the General Discussions category.
http://www.curse.com/articles/details/11000/
We recently had a chance to interview EverQuest's new Lead Designer -- Ryan "Rytan" Barker -- about how things ...
We recently had a chance to interview EverQuest's new Lead Designer -- Ryan "Rytan" Barker -- about how things are going with the game, and what players can expect in the future. While Ryan wasn't able to give specifics on the things coming in EverQuest's next expansion, he does give a clear example of some of the things the team has learned from past expansions and competing MMOGs that will no doubt influence EverQuest's 10th expansion -- which is currently slated for release some time in November. Ryan has been around EverQuest for a long time now; many will remember him as the "Spells guy" during the days of Shadows of Luclin, after Lawrence Poe left SOE. For a time he left the EQ team to work on other projects at SOE, but now he's back and has taken up the Lead Designer position for the game. Note that while most of the questions are answered by Ryan Barker exclusively, quite a few of the team members participated in one of the questions! Curse: 9 years, 14 expansions and countless live updates to the game; how have you managed to maintain a level of creativity that continually moves EverQuest forward over the years?...