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Question: You are working with an IP that in many ways allows for a lot of creativity, yet initially you ...

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Default Dan Elggren - Stargate Worlds Interview - 10-26-2008

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Question: You are working with an IP that in many ways allows for a lot of creativity, yet initially you have to establish that bond with the movie and television show. What sort of challenge does that present to establish the IP as well as move it forward into new realms?

Dan: You’ve really touched on the most important issues that we face when building on an existing IP like Stargate. You can’t rely on the IP as a crutch to carry you. You have to concentrate on building a good game. The Stargate IP is a wonderful background and gives us a ready-made palette on which to paint our stories.

We do need to create a bond with Stargate early on, and there are a few ways we do that. First, we’re telling a story that from very early on, fans will recognize as part of the Stargate universe. Second, it won’t take long for players to get to a Stargate, and there aren’t many icons in science fiction that are as instantly recognizable as the gate.
In the end, however, it doesn’t matter how strong a connection we make with the IP if our game doesn’t live up to expectations. And that’s why our number one job is to build a fun game.
Video Game News - Cheyenne Mountain’s Dan Elggren talks about bringing Stargate Worlds to life


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