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Gamers more used to battling demons, giants and dragons may soon be tacking another mortal enemy - the tax man. ...

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Default Taxing Virtual Goods - 11-30-2008

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Gamers more used to battling demons, giants and dragons may soon be tacking another mortal enemy - the tax man.
Slowly but surely authorities around the world are turning their attention to online games and virtual worlds and the tax-exempt status of the economic activity taking place within them.

They are places where people can make virtual millions selling land, property, weapons and even people. But as tax havens their days may be numbered.

In October, China's tax authority announced that it would focus on a previously ignored sector of its economy: the trade in virtual goods and currency. Sweden and South Korea have also moved to clarify the tax rules for virtual money.
BBC NEWS | Technology | Slapping a tax on playtime


We had a thread about this earlier, do you believe the US will soon follow?


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Default Re: Taxing Virtual Goods - 11-30-2008

that would definetly be a bad day to playerd when that comes. Or in what way does it work (i missed the orevious post i guess =/ )
Why does every activity have to "increase the economy" and decrease the weight of the wallet =/


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